BITFALL/Assets/Plugins/Animancer/Examples/06 State Machines/01 Characters/CharacterStatePriority.cs

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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
namespace Animancer.Examples.StateMachines
{
/// <summary>Levels of importance for <see cref="CharacterState"/>s.</summary>
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fsm/interruptions">Interruptions</see></example>
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.StateMachines/CharacterStatePriority
///
public enum CharacterStatePriority
{
// Enums are ints starting at 0 by default.
// This means you can compare them with numerical operators like < and >.
Low,// Could specify "Low = 0," if we want to be explicit or change the order.
Medium,// Medium = 1,
High,// High = 2,
}
}