38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using UnityEngine;
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namespace Animancer.Examples.FineControl
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{
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/// <summary>
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/// Attempts to interact with whatever <see cref="IInteractable"/> the cursor is pointing at when the user clicks
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/// the mouse.
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/// </summary>
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/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fine-control/doors">Doors</see></example>
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/// https://kybernetik.com.au/animancer/api/Animancer.Examples.FineControl/ClickToInteract
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///
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[AddComponentMenu(Strings.ExamplesMenuPrefix + "Fine Control - Click To Interact")]
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[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(FineControl) + "/" + nameof(ClickToInteract))]
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public sealed class ClickToInteract : MonoBehaviour
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{
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/************************************************************************************************************************/
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private void Update()
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{
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if (!ExampleInput.LeftMouseUp)
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return;
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var ray = Camera.main.ScreenPointToRay(ExampleInput.MousePosition);
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if (Physics.Raycast(ray, out var raycastHit))
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{
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var interactable = raycastHit.collider.GetComponentInParent<IInteractable>();
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if (interactable != null)
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interactable.Interact();
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}
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}
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/************************************************************************************************************************/
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}
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}
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