70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
|
// Magica Cloth 2.
|
|||
|
// Copyright (c) 2024 MagicaSoft.
|
|||
|
// https://magicasoft.jp
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Text;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace MagicaCloth2
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// PreBuildデータの共有部分
|
|||
|
/// </summary>
|
|||
|
[System.Serializable]
|
|||
|
public class SharePreBuildData
|
|||
|
{
|
|||
|
public int version;
|
|||
|
public string buildId;
|
|||
|
public ResultCode buildResult;
|
|||
|
public Vector3 buildScale;
|
|||
|
|
|||
|
public List<RenderSetupData.ShareSerializationData> renderSetupDataList = new List<RenderSetupData.ShareSerializationData>();
|
|||
|
|
|||
|
public VirtualMesh.ShareSerializationData proxyMesh;
|
|||
|
public List<VirtualMesh.ShareSerializationData> renderMeshList = new List<VirtualMesh.ShareSerializationData>();
|
|||
|
|
|||
|
public DistanceConstraint.ConstraintData distanceConstraintData;
|
|||
|
public TriangleBendingConstraint.ConstraintData bendingConstraintData;
|
|||
|
public InertiaConstraint.ConstraintData inertiaConstraintData;
|
|||
|
|
|||
|
//=========================================================================================
|
|||
|
public ResultCode DataValidate()
|
|||
|
{
|
|||
|
if (version != Define.System.LatestPreBuildVersion)
|
|||
|
return new ResultCode(Define.Result.PreBuildData_VersionMismatch);
|
|||
|
|
|||
|
if (buildScale.x < Define.System.Epsilon)
|
|||
|
return new ResultCode(Define.Result.PreBuildData_InvalidScale);
|
|||
|
|
|||
|
if (buildResult.IsFaild())
|
|||
|
return buildResult;
|
|||
|
|
|||
|
return ResultCode.Success;
|
|||
|
}
|
|||
|
|
|||
|
public bool CheckBuildId(string buildId)
|
|||
|
{
|
|||
|
if (string.IsNullOrEmpty(buildId))
|
|||
|
return false;
|
|||
|
|
|||
|
return this.buildId == buildId;
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
StringBuilder sb = new StringBuilder(1024);
|
|||
|
|
|||
|
sb.AppendLine("<<<<< PreBuildData >>>>>");
|
|||
|
sb.AppendLine($"Version:{version}");
|
|||
|
sb.AppendLine($"BuildID:{buildId}");
|
|||
|
sb.AppendLine($"BuildResult:{buildResult.GetResultString()}");
|
|||
|
sb.AppendLine($"BuildScale:{buildScale}");
|
|||
|
sb.AppendLine(proxyMesh.ToString());
|
|||
|
sb.AppendLine($"renderMeshList:{renderMeshList.Count}");
|
|||
|
sb.AppendLine($"renderSetupDataList:{renderSetupDataList.Count}");
|
|||
|
|
|||
|
return sb.ToString();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|