BITFALL/Assets/MagicaCloth2/Scripts/Core/Cloth/ClothUpdateMode.cs

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2024-03-18 18:20:23 +08:00
// Magica Cloth 2.
// Copyright (c) 2023 MagicaSoft.
// https://magicasoft.jp
namespace MagicaCloth2
{
/// <summary>
/// Simulation Update Mode
/// </summary>
public enum ClothUpdateMode
{
/// <summary>
/// This mode assumes that normal Update() will perform the move and animation.
/// </summary>
Normal = 0,
/// <summary>
/// This mode assumes that FixedUpdate() is used to perform movement and animation.
/// </summary>
UnityPhysics = 1,
/// <summary>
/// Updates are independent of Unity's Time.timeScale.
/// </summary>
Unscaled = 2,
}
}