19 lines
383 B
C#
19 lines
383 B
C#
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#if UNITY_EDITOR
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using UnityEngine;
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namespace GSpawn
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{
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public class RenameEntityWindow : PluginWindow
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{
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protected override void onBuildUI()
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{
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RenameEntityUI.instance.build(rootVisualElement, this);
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}
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protected override void onEnabled()
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{
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setMinMaxSize(new Vector2(400.0f, 130.0f));
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}
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}
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}
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#endif
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