BITFALL/Assets/GSpawn - Level Designer/Scripts/UI/General/CreateNewEntityUI.cs

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2.7 KiB
C#
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2024-01-27 04:09:57 +08:00
#if UNITY_EDITOR
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace GSpawn
{
public class CreateNewEntityUI : PluginUI
{
private string _headerLabel = string.Empty;
private string _descLabel = string.Empty;
private string _nameFieldLabel = "Name: ";
public Action<string> onCreate { get; set; }
public string headerLabel { get { return _headerLabel; } set { if (value != null) _headerLabel = value; } }
public string descriptionLabel { get { return _descLabel; } set { if (value != null) _descLabel = value; } }
public string nameFieldLabel { get { return _nameFieldLabel; } set { if (value != null) _nameFieldLabel = value; } }
public static CreateNewEntityUI instance { get { return GSpawn.active.createNewEntityUI; } }
protected override void onBuild()
{
rootElement.style.setMargins(UIValues.pluginWindowMargin);
var headerLabel = new Label();
contentContainer.Add(headerLabel);
headerLabel.text = _headerLabel;
headerLabel.style.marginBottom = 5.0f;
headerLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
var descLabel = new Label();
contentContainer.Add(descLabel);
descLabel.text = _descLabel;
descLabel.style.marginBottom = 10.0f;
var nameField = new TextField();
contentContainer.Add(nameField);
nameField.label = _nameFieldLabel;
var buttons = new VisualElement();
contentContainer.Add(buttons);
buttons.style.marginTop = 15.0f;
buttons.style.flexDirection = FlexDirection.Row;
buttons.style.flexShrink = 0.0f;
UI.createHorizontalSpacer(buttons);
var createBtn = new Button();
buttons.Add(createBtn);
createBtn.text = "Create";
createBtn.style.width = 100.0f;
createBtn.clicked += () => { if (onCreate != null && !string.IsNullOrEmpty(nameField.text)) { onCreate(nameField.text); targetWindow.Close(); } };
createBtn.SetEnabled(false);
nameField.RegisterValueChangedCallback(p => { createBtn.SetEnabled(!string.IsNullOrEmpty(p.newValue)); });
var cancelBtn = new Button();
buttons.Add(cancelBtn);
cancelBtn.text = "Cancel";
cancelBtn.style.width = 100.0f;
cancelBtn.clicked += () => { targetWindow.Close(); };
}
protected override void onRefresh()
{
}
}
}
#endif