21 lines
625 B
C#
21 lines
625 B
C#
|
#if UNITY_EDITOR
|
|||
|
namespace GSpawn
|
|||
|
{
|
|||
|
public class ShortcutsWindow : PluginWindow
|
|||
|
{
|
|||
|
protected override void onBuildUI()
|
|||
|
{
|
|||
|
_header = new UIHeader(rootVisualElement, TexturePool.instance.hotkeys);
|
|||
|
_header.title = "Shortcut Management";
|
|||
|
|
|||
|
ShortcutProfileDbUI.instance.build(rootVisualElement, this);
|
|||
|
}
|
|||
|
|
|||
|
protected override void onGUI()
|
|||
|
{
|
|||
|
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
|
|||
|
ShortcutProfileDbUI.instance.onGUI();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|