BITFALL/Assets/GSpawn - Level Designer/Scripts/Scene/TerrainRaycastConfig.cs

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2024-01-27 04:09:57 +08:00
#if UNITY_EDITOR
namespace GSpawn
{
public struct TerrainRaycastConfig
{
public bool useInterpolatedNormal;
public static readonly TerrainRaycastConfig defaultConfig = new TerrainRaycastConfig() { useInterpolatedNormal = true };
}
}
#endif