21 lines
818 B
C#
21 lines
818 B
C#
|
#if UNITY_EDITOR
|
|||
|
namespace GSpawn
|
|||
|
{
|
|||
|
public class PrefabLibProfileDbWindow : PluginWindow
|
|||
|
{
|
|||
|
protected override void onBuildUI()
|
|||
|
{
|
|||
|
_header = new UIHeader(rootVisualElement, TexturePool.instance.libraryDb);
|
|||
|
PrefabLibProfileDbUI.instance.build(rootVisualElement, this);
|
|||
|
}
|
|||
|
|
|||
|
protected override void onGUI()
|
|||
|
{
|
|||
|
bool plural = PrefabLibProfileDb.instance.activeProfile.numLibs != 1;
|
|||
|
_header.title = "Prefab Library Manager: " + PrefabLibProfileDb.instance.activeProfile.numLibs + (plural ? " libs" : " lib");
|
|||
|
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
|
|||
|
PrefabLibProfileDbUI.instance.onGUI();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|