21 lines
830 B
C#
21 lines
830 B
C#
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#if UNITY_EDITOR
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namespace GSpawn
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{
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public class PluginPrefabManagerWindow : PluginWindow
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{
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protected override void onBuildUI()
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{
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_header = new UIHeader(rootVisualElement, TexturePool.instance.prefab, UIValues.smallHeaderIconSize);
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PluginPrefabManagerUI.instance.build(rootVisualElement, this);
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}
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protected override void onGUI()
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{
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bool plural = PluginPrefabManagerUI.instance.numPrefabs != 1;
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_header.title = "Prefab Manager: " + PluginPrefabManagerUI.instance.numPrefabs + (plural ? " prefabs" : " prefab");
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_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
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PluginPrefabManagerUI.instance.onGUI();
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}
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}
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}
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#endif
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