19 lines
690 B
C#
19 lines
690 B
C#
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#if UNITY_EDITOR
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using UnityEngine;
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namespace GSpawn
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{
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public struct Cylinder
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{
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private Vector3 _basePoint;
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private Vector3 _heightAxis;
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private float _height;
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private float _radius;
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public Vector3 basePoint { get { return _basePoint; } set { _basePoint = value; } }
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public Vector3 heightAxis { get { return _heightAxis; } set { _heightAxis = value.normalized; } }
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public float height { get { return _height; } set { _height = Mathf.Max(0.0f, value); } }
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public float radius { get { return _radius; } set { _radius = Mathf.Max(0.0f, value); } }
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}
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}
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#endif
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