32 lines
777 B
C#
32 lines
777 B
C#
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#if UNITY_EDITOR
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using UnityEngine;
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namespace GSpawn
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{
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public class CurveObjectSpawnSettingsProfile : Profile
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{
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[SerializeField]
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private CurveObjectSpawnSettings _settings;
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public CurveObjectSpawnSettings settings
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{
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get
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{
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if (_settings == null)
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{
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_settings = ScriptableObject.CreateInstance<CurveObjectSpawnSettings>();
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AssetDbEx.addObjectToAsset(_settings, this);
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}
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return _settings;
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}
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}
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private void OnDestroy()
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{
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AssetDbEx.removeObjectFromAsset(_settings, this);
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ScriptableObjectEx.destroyImmediate(_settings);
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}
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}
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}
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#endif
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