438 lines
28 KiB
C#
438 lines
28 KiB
C#
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using System;
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#if UNITY_2021
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using UnityEditor.UIElements;
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#endif
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namespace GSpawn
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{
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public enum BoxObjectSpawnCellMode
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{
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SpawnGuide = 0,
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Grid
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}
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public enum BoxObjectSpawnCornerMode
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{
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Normal = 0,
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Gap
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}
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public enum BoxObjectSpawnHeightMode
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{
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Constant = 0,
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Random,
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Pattern
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}
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public enum BoxObjectSpawnFillMode
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{
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Solid = 0,
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Border,
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Hollow
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}
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public enum BoxObjectSpawnPrefabPickMode
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{
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SpawnGuide = 0,
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Random,
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HeightRange,
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}
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public enum BoxObjectSpawnProjectionMode
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{
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None = 0,
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Terrains
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}
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public class BoxObjectSpawnSettingsProfile : Profile
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{
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[SerializeField]
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private BoxObjectSpawnCellMode _cellMode = defaultCellMode;
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[SerializeField]
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private bool _useSceneGridCellSize = defaultUseSceneGridCellSize;
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[SerializeField]
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private Vector3 _gridCellSize = defaultGridCellSize;
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[SerializeField]
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private BoxObjectSpawnCornerMode _cornerMode = defaultCornerMode;
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[SerializeField]
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private int _cornerGapSize = defaultCornerGapSize;
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[SerializeField]
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private float _objectSkipChance = defaultObjectSkipChance;
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[SerializeField]
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private float _horizontalPadding = defaultHorizontalPadding;
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[SerializeField]
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private float _verticalPadding = defaultVerticalPadding;
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[SerializeField]
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private float _volumelessObjectSize = defaultVolumelessObjectSize;
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[SerializeField]
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private bool _avoidOverlaps = defaultAvoidOverlaps;
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[SerializeField]
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private int _maxSize = defaultMaxSize;
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[SerializeField]
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private BoxObjectSpawnHeightMode _heightMode = defaultHeightMode;
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[SerializeField]
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private int _defaultHeight = defaultDefaultHeight;
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[SerializeField]
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private int _heightRaiseAmount = defaultHeightRaiseAmount;
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[SerializeField]
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private int _heightLowerAmount = defaultHeightLowerAmount;
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[SerializeField]
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private int _minRandomHeight = defaultMinRandomHeight;
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[SerializeField]
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private int _maxRandomHeight = defaultMaxRandomHeight;
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[SerializeField]
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private IntPatternWrapMode _heightPatternWrapMode = defaultHeightPatternWrapMode;
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[SerializeField]
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private IntPattern _heightPattern = null; // Note: Must be null initially to avoid calling SO ctor.
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[SerializeField]
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private bool _constrainSizeToHeightPattern = defaultConstrainSizeToHeightPattern;
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[SerializeField]
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private BoxObjectSpawnFillMode _fillMode = defaultFillMode;
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[SerializeField]
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private int _borderWidth = defaultBorderWidth;
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[SerializeField]
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private BoxObjectSpawnPrefabPickMode _prefabPickMode = defaultPrefabPickMode;
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[SerializeField]
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private string _randomPrefabProfileName = defaultRandomPrefabProfileName;
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[SerializeField]
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private string _heightRangePrefabProfileName = defaultHeightRangePrefabProfileName;
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[SerializeField]
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private BoxObjectSpawnProjectionMode _projectionMode = defaultProjectionMode;
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private SerializedObject _serializedObject;
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private SerializedObject serializedObject
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{
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get
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{
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if (_serializedObject == null) _serializedObject = new SerializedObject(this);
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return _serializedObject;
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}
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}
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public BoxObjectSpawnCellMode cellMode { get { return _cellMode; } set { UndoEx.record(this); _cellMode = value; EditorUtility.SetDirty(this); } }
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public bool useSceneGridCellSize { get { return _useSceneGridCellSize; } set { UndoEx.record(this); _useSceneGridCellSize = value; EditorUtility.SetDirty(this); } }
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public Vector3 gridCellSize { get { return _gridCellSize; } set { UndoEx.record(this); _gridCellSize = Vector3.Max(value, Vector3Ex.create(DefaultSystemValues.minGridCellSize)); EditorUtility.SetDirty(this); } }
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public BoxObjectSpawnCornerMode cornerMode { get { return _cornerMode; } set { UndoEx.record(this); _cornerMode = value; EditorUtility.SetDirty(this); } }
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public int cornerGapSize { get { return _cornerGapSize; } set { UndoEx.record(this); _cornerGapSize = Mathf.Max(1, value); EditorUtility.SetDirty(this); } }
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public float objectSkipChance { get { return _objectSkipChance; } set { UndoEx.record(this); _objectSkipChance = Mathf.Clamp01(value); EditorUtility.SetDirty(this); } }
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public float horizontalPadding { get { return _horizontalPadding; } set { UndoEx.record(this); _horizontalPadding = value; EditorUtility.SetDirty(this); } }
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public float verticalPadding { get { return _verticalPadding; } set { UndoEx.record(this); _verticalPadding = value; EditorUtility.SetDirty(this); } }
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public float volumlessObjectSize { get { return _volumelessObjectSize; } set { UndoEx.record(this); _volumelessObjectSize = Mathf.Max(1e-1f, value); EditorUtility.SetDirty(this); } }
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public bool avoidOverlaps { get { return _avoidOverlaps; } set { UndoEx.record(this); _avoidOverlaps = value; EditorUtility.SetDirty(this); } }
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public int maxSize { get { return _maxSize; } set { UndoEx.record(this); _maxSize = Mathf.Max(2, value); EditorUtility.SetDirty(this); } }
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public BoxObjectSpawnHeightMode heightMode { get { return _heightMode; } set { UndoEx.record(this); _heightMode = value; EditorUtility.SetDirty(this); } }
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public int defaultHeight { get { return _defaultHeight; } set { UndoEx.record(this); _defaultHeight = value; EditorUtility.SetDirty(this); } }
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public int heightRaiseAmount { get { return _heightRaiseAmount; } set { UndoEx.record(this); _heightRaiseAmount = Mathf.Max(1, value); EditorUtility.SetDirty(this); } }
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public int heightLowerAmount { get { return _heightLowerAmount; } set { UndoEx.record(this); _heightLowerAmount = Mathf.Max(1, value); EditorUtility.SetDirty(this); } }
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public int minRandomHeight { get { return _minRandomHeight; } set { UndoEx.record(this); _minRandomHeight = Mathf.Min(value, _maxRandomHeight); EditorUtility.SetDirty(this); } }
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public int maxRandomHeight { get { return _maxRandomHeight; } set { UndoEx.record(this); _maxRandomHeight = Mathf.Max(value, _minRandomHeight); EditorUtility.SetDirty(this); } }
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public IntPatternWrapMode heightPatternWrapMode { get { return _heightPatternWrapMode; } set { UndoEx.record(this); _heightPatternWrapMode = value; EditorUtility.SetDirty(this); } }
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public IntPattern heightPattern
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{
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get { if (_heightPattern == null) _heightPattern = defaultHeightPattern; return _heightPattern; }
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set { UndoEx.record(this); _heightPattern = value; EditorUtility.SetDirty(this); }
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}
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public bool constrainSizeToHeightPattern { get { return _constrainSizeToHeightPattern; } set { UndoEx.record(this); _constrainSizeToHeightPattern = value; EditorUtility.SetDirty(this); } }
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public BoxObjectSpawnFillMode fillMode { get { return _fillMode; } set { UndoEx.record(this); _fillMode = value; EditorUtility.SetDirty(this); } }
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public int borderWidth { get { return _borderWidth; } set { UndoEx.record(this); _borderWidth = Math.Max(1, value); EditorUtility.SetDirty(this); } }
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public BoxObjectSpawnPrefabPickMode prefabPickMode { get { return _prefabPickMode; } set { UndoEx.record(this); _prefabPickMode = value; EditorUtility.SetDirty(this); } }
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public RandomPrefabProfile randomPrefabProfile
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{
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get
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{
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var profile = RandomPrefabProfileDb.instance.findProfile(_randomPrefabProfileName);
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if (profile == null) profile = RandomPrefabProfileDb.instance.defaultProfile;
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return profile;
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}
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}
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public IntRangePrefabProfile heightRangePrefabProfile
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{
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get
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{
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var profile = IntRangePrefabProfileDb.instance.findProfile(_heightRangePrefabProfileName);
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if (profile == null) profile = IntRangePrefabProfileDb.instance.defaultProfile;
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return profile;
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}
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}
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public BoxObjectSpawnProjectionMode projectionMode { get { return _projectionMode; } set { UndoEx.record(this); _projectionMode = value; EditorUtility.SetDirty(this); } }
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public static BoxObjectSpawnCellMode defaultCellMode { get { return BoxObjectSpawnCellMode.SpawnGuide; } }
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public static bool defaultUseSceneGridCellSize { get { return true; } }
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public static Vector3 defaultGridCellSize { get { return Vector3.one; } }
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public static BoxObjectSpawnCornerMode defaultCornerMode { get { return BoxObjectSpawnCornerMode.Normal; } }
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public static int defaultCornerGapSize { get { return 1; } }
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public static float defaultObjectSkipChance { get { return 0.0f; } }
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public static float defaultHorizontalPadding { get { return 0.0f; } }
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public static float defaultVerticalPadding { get { return 0.0f; } }
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public static float defaultVolumelessObjectSize { get { return 1.0f; } }
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public static bool defaultAvoidOverlaps { get { return true; } }
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public static int defaultMaxSize { get { return 50; } }
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public static BoxObjectSpawnHeightMode defaultHeightMode { get { return BoxObjectSpawnHeightMode.Constant; } }
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public static int defaultDefaultHeight { get { return 1; } }
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public static int defaultHeightRaiseAmount { get { return 1; } }
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public static int defaultHeightLowerAmount { get { return 1; } }
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public static int defaultMinRandomHeight { get { return 1; } }
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public static int defaultMaxRandomHeight { get { return 5; } }
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public static IntPatternWrapMode defaultHeightPatternWrapMode { get { return IntPatternWrapMode.Repeat; } }
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public static IntPattern defaultHeightPattern { get { return IntPatternDb.instance.defaultPattern; } }
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public static bool defaultConstrainSizeToHeightPattern { get { return false; } }
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public static BoxObjectSpawnFillMode defaultFillMode { get { return BoxObjectSpawnFillMode.Solid; } }
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public static int defaultBorderWidth { get { return 1; } }
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public static BoxObjectSpawnPrefabPickMode defaultPrefabPickMode { get { return BoxObjectSpawnPrefabPickMode.SpawnGuide; } }
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public static string defaultRandomPrefabProfileName { get { return RandomPrefabProfileDb.defaultProfileName; } }
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public static string defaultHeightRangePrefabProfileName { get { return IntRangePrefabProfileDb.defaultProfileName; } }
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public static BoxObjectSpawnProjectionMode defaultProjectionMode { get { return BoxObjectSpawnProjectionMode.None; } }
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public void buildUI(VisualElement parent)
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{
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const float labelWidth = 150.0f;
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//createCellModeControls(parent, labelWidth);
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createCornerModeControls(parent, labelWidth);
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createMiscControls(parent, labelWidth);
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UI.createRowSeparator(parent);
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createHeightModeControls(parent, labelWidth);
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UI.createRowSeparator(parent);
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createFillModeControls(parent, labelWidth);
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UI.createRowSeparator(parent);
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createPrefabPickModeControls(parent, labelWidth);
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UI.createRowSeparator(parent);
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createProjectionModeControls(parent, labelWidth);
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UI.createUseDefaultsButton(() => useDefaults(), parent);
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}
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public void useDefaults()
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{
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cellMode = defaultCellMode;
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useSceneGridCellSize = defaultUseSceneGridCellSize;
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gridCellSize = defaultGridCellSize;
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cornerMode = defaultCornerMode;
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cornerGapSize = defaultCornerGapSize;
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objectSkipChance = defaultObjectSkipChance;
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horizontalPadding = defaultHorizontalPadding;
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verticalPadding = defaultVerticalPadding;
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volumlessObjectSize = defaultVolumelessObjectSize;
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avoidOverlaps = defaultAvoidOverlaps;
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maxSize = defaultMaxSize;
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heightMode = defaultHeightMode;
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defaultHeight = defaultDefaultHeight;
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heightRaiseAmount = defaultHeightRaiseAmount;
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heightLowerAmount = defaultHeightLowerAmount;
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minRandomHeight = defaultMinRandomHeight;
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maxRandomHeight = defaultMaxRandomHeight;
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heightPatternWrapMode = defaultHeightPatternWrapMode;
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heightPattern = defaultHeightPattern;
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constrainSizeToHeightPattern = defaultConstrainSizeToHeightPattern;
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fillMode = defaultFillMode;
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borderWidth = defaultBorderWidth;
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prefabPickMode = defaultPrefabPickMode;
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_randomPrefabProfileName = defaultRandomPrefabProfileName;
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_heightRangePrefabProfileName = defaultHeightRangePrefabProfileName;
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projectionMode = defaultProjectionMode;
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EditorUtility.SetDirty(this);
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}
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/*private void createCellModeControls(VisualElement parent, float labelWidth)
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{
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Vector3Field gridCellSizeField = null;
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Toggle useSceneGridCellSizeField = null;
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var cellModeField = UI.createEnumField(typeof(BoxObjectSpawnCellMode), "_cellMode", serializedObject,
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"Cell mode", "Allows you to specify the way in which the box cells are calculated.", parent);
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cellModeField.setChildLabelWidth(labelWidth);
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cellModeField.RegisterValueChangedCallback(p =>
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{
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gridCellSizeField.setDisplayVisible(cellMode == BoxObjectSpawnCellMode.Grid);
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useSceneGridCellSizeField.setDisplayVisible(cellMode == BoxObjectSpawnCellMode.Grid);
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});
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gridCellSizeField = UI.createVector3Field("_gridCellSize", serializedObject, "Grid cell size",
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"When the cell mode is set to Grid, this field allows you to specify the grid cell size.",
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Vector3Ex.create(DefaultSystemValues.minGridCellSize), parent);
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gridCellSizeField.setChildLabelWidth(labelWidth);
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gridCellSizeField.setDisplayVisible(cellMode == BoxObjectSpawnCellMode.Grid);
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useSceneGridCellSizeField = UI.createToggle("_useSceneGridCellSize", serializedObject, "Use scene grid cell size",
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"If checked and the cell mode is set to Grid, the plugin will use the cell size of the scene grid. ", parent);
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useSceneGridCellSizeField.setChildLabelWidth(labelWidth);
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useSceneGridCellSizeField.setDisplayVisible(cellMode == BoxObjectSpawnCellMode.Grid);
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}*/
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private void createCornerModeControls(VisualElement parent, float labelWidth)
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{
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VisualElement gapCornerModeContainer = new VisualElement();
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var cornerModeField = UI.createEnumField(typeof(BoxObjectSpawnCornerMode), "_cornerMode", serializedObject,
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"Corner mode", "Allows you to select the box corner mode.", parent);
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cornerModeField.setChildLabelWidth(labelWidth);
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cornerModeField.RegisterValueChangedCallback((p) =>
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{
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gapCornerModeContainer.setDisplayVisible(cornerMode == BoxObjectSpawnCornerMode.Gap);
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});
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gapCornerModeContainer.setDisplayVisible(cornerMode == BoxObjectSpawnCornerMode.Gap);
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parent.Add(gapCornerModeContainer);
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var ctrl = UI.createIntegerField("_cornerGapSize", serializedObject, "Gap size", "The corner gap size.", 1, gapCornerModeContainer);
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ctrl.setChildLabelWidth(labelWidth);
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}
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private void createMiscControls(VisualElement parent, float labelWidth)
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{
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VisualElement ctrl = UI.createFloatField("_objectSkipChance", serializedObject, "Object skip chance", "Specifies the probability of an object being skipped during the spawn process.", 0.0f, 1.0f, parent);
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ctrl.setChildLabelWidth(labelWidth);
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ctrl = UI.createFloatField("_horizontalPadding", serializedObject, "Horizontal padding", "The amount of padding applied horizontally (i.e. along the box extension plane).", parent);
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ctrl.setChildLabelWidth(labelWidth);
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ctrl = UI.createFloatField("_verticalPadding", serializedObject, "Vertical padding", "The amount of padding applied vertically (i.e. perpendicular to the box extension plane).", parent);
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ctrl.setChildLabelWidth(labelWidth);
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ctrl = UI.createFloatField("_volumelessObjectSize", serializedObject, "Volumeless object size", "The size that should be used for objects that don't have a volume.", 1e-1f, parent);
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ctrl.setChildLabelWidth(labelWidth);
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ctrl = UI.createToggle("_avoidOverlaps", serializedObject, "Avoid overlaps",
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"If this is checked, no objects will be created in places where they would overlap with already existing objects.", parent);
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ctrl.setChildLabelWidth(labelWidth);
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ctrl = UI.createIntegerField("_maxSize", serializedObject, "Max size", "The maximum box width and/or depth. Useful to prevent " +
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"the box from getting too large for certain camera angles.", 2, parent);
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ctrl.setChildLabelWidth(labelWidth);
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}
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private void createHeightModeControls(VisualElement parent, float labelWidth)
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{
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VisualElement randomHeightModeContainer = new VisualElement();
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VisualElement patternHeightModeContainer = new VisualElement();
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var heightModeField = UI.createEnumField(typeof(BoxObjectSpawnHeightMode), "_heightMode", serializedObject, "Height mode", "Allows you to specify the way in which the box height is updated.", parent);
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heightModeField.setChildLabelWidth(labelWidth);
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heightModeField.RegisterValueChangedCallback((p) =>
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{
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randomHeightModeContainer.setDisplayVisible(heightMode == BoxObjectSpawnHeightMode.Random);
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patternHeightModeContainer.setDisplayVisible(heightMode == BoxObjectSpawnHeightMode.Pattern);
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});
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VisualElement ctrl = UI.createIntegerField("_defaultHeight", serializedObject, "Default height", "The default height that is assigned to the box when box building starts. " +
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"For height modes other than Constant, this acts as an offset/base height.", parent);
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ctrl.setChildLabelWidth(labelWidth);
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ctrl = UI.createIntegerField("_heightRaiseAmount", serializedObject, "Raise amount", "Specifies how much the box is raised when using the scroll wheel.", parent);
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ctrl.setChildLabelWidth(labelWidth);
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ctrl = UI.createIntegerField("_heightLowerAmount", serializedObject, "Lower amount", "Specifies how much the box is lowered when using the scroll wheel.", parent);
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ctrl.setChildLabelWidth(labelWidth);
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parent.Add(randomHeightModeContainer);
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parent.Add(patternHeightModeContainer);
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randomHeightModeContainer.setDisplayVisible(heightMode == BoxObjectSpawnHeightMode.Random);
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patternHeightModeContainer.setDisplayVisible(heightMode == BoxObjectSpawnHeightMode.Pattern);
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var minRandomHeightField = UI.createIntegerField("_minRandomHeight", serializedObject, "Min height", "The minimum random height.", randomHeightModeContainer);
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minRandomHeightField.setChildLabelWidth(labelWidth);
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var maxRandomHeightField = UI.createIntegerField("_maxRandomHeight", serializedObject, "Max height", "The maximum random height.", randomHeightModeContainer);
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maxRandomHeightField.setChildLabelWidth(labelWidth);
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minRandomHeightField.bindMaxValueProperty("_minRandomHeight", "_maxRandomHeight", serializedObject);
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maxRandomHeightField.bindMinValueProperty("_maxRandomHeight", "_minRandomHeight", serializedObject);
|
||
|
|
||
|
ctrl = UI.createEnumField(typeof(IntPatternWrapMode), "_heightPatternWrapMode", serializedObject, "Wrap mode", "The wrap mode determines how the pattern is sampled outside the bounds of its value array.", patternHeightModeContainer);
|
||
|
ctrl.setChildLabelWidth(labelWidth);
|
||
|
|
||
|
IMGUIContainer imGUIContainer = UI.createIMGUIContainer(patternHeightModeContainer);
|
||
|
imGUIContainer.onGUIHandler = () =>
|
||
|
{
|
||
|
IntPattern selectedPattern = EditorUIEx.intPatternSelectionField("Pattern", labelWidth, _heightPattern);
|
||
|
if (selectedPattern != _heightPattern)
|
||
|
{
|
||
|
UndoEx.record(this);
|
||
|
_heightPattern = selectedPattern;
|
||
|
EditorUtility.SetDirty(this);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
ctrl = UI.createToggle("_constrainSizeToHeightPattern", serializedObject, "Constrain size to pattern",
|
||
|
"If this is checked, the box size will be clamped to the number of values in the selected height pattern.", patternHeightModeContainer);
|
||
|
ctrl.setChildLabelWidth(labelWidth);
|
||
|
}
|
||
|
|
||
|
private void createFillModeControls(VisualElement parent, float labelWidth)
|
||
|
{
|
||
|
VisualElement borderFillModeContainer = new VisualElement();
|
||
|
|
||
|
EnumField fillModeField = UI.createEnumField(typeof(BoxObjectSpawnFillMode), "_fillMode", serializedObject, "Fill mode", "Allows you to specify the box fill mode.", parent);
|
||
|
fillModeField.setChildLabelWidth(labelWidth);
|
||
|
fillModeField.RegisterValueChangedCallback(p =>
|
||
|
{
|
||
|
borderFillModeContainer.setDisplayVisible(fillMode == BoxObjectSpawnFillMode.Border);
|
||
|
});
|
||
|
parent.Add(borderFillModeContainer);
|
||
|
borderFillModeContainer.setDisplayVisible(fillMode == BoxObjectSpawnFillMode.Border);
|
||
|
|
||
|
var ctrl = UI.createIntegerField("_borderWidth", serializedObject, "Border width", "The box border width.", 1, borderFillModeContainer);
|
||
|
ctrl.setChildLabelWidth(labelWidth);
|
||
|
}
|
||
|
|
||
|
private void createPrefabPickModeControls(VisualElement parent, float labelWidth)
|
||
|
{
|
||
|
VisualElement randomPrefabProfilePickModeContainer = new VisualElement();
|
||
|
VisualElement irPrefabProfilePickModeContainer = new VisualElement();
|
||
|
|
||
|
EnumField pickModeField = UI.createEnumField(typeof(BoxObjectSpawnPrefabPickMode), "_prefabPickMode", serializedObject, "Prefab pick mode", "Allows you to specify the prefabs that will be used to spawn objects.", parent);
|
||
|
pickModeField.setChildLabelWidth(labelWidth);
|
||
|
pickModeField.RegisterValueChangedCallback(p =>
|
||
|
{
|
||
|
randomPrefabProfilePickModeContainer.setDisplayVisible(prefabPickMode == BoxObjectSpawnPrefabPickMode.Random);
|
||
|
irPrefabProfilePickModeContainer.setDisplayVisible(prefabPickMode == BoxObjectSpawnPrefabPickMode.HeightRange);
|
||
|
});
|
||
|
|
||
|
parent.Add(randomPrefabProfilePickModeContainer);
|
||
|
parent.Add(irPrefabProfilePickModeContainer);
|
||
|
randomPrefabProfilePickModeContainer.setDisplayVisible(prefabPickMode == BoxObjectSpawnPrefabPickMode.Random);
|
||
|
irPrefabProfilePickModeContainer.setDisplayVisible(prefabPickMode == BoxObjectSpawnPrefabPickMode.HeightRange);
|
||
|
|
||
|
IMGUIContainer imGUIContainer = UI.createIMGUIContainer(randomPrefabProfilePickModeContainer);
|
||
|
imGUIContainer.onGUIHandler = () =>
|
||
|
{
|
||
|
string newName = EditorUIEx.profileNameSelectionField<RandomPrefabProfileDb, RandomPrefabProfile>
|
||
|
(RandomPrefabProfileDb.instance, "Random prefab profile", labelWidth, _randomPrefabProfileName);
|
||
|
if (newName != _randomPrefabProfileName)
|
||
|
{
|
||
|
UndoEx.record(this);
|
||
|
_randomPrefabProfileName = newName;
|
||
|
EditorUtility.SetDirty(this);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
imGUIContainer = UI.createIMGUIContainer(irPrefabProfilePickModeContainer);
|
||
|
imGUIContainer.onGUIHandler = () =>
|
||
|
{
|
||
|
string newName = EditorUIEx.profileNameSelectionField<IntRangePrefabProfileDb, IntRangePrefabProfile>
|
||
|
(IntRangePrefabProfileDb.instance, "Int range prefab profile", labelWidth, _heightRangePrefabProfileName);
|
||
|
if (newName != _heightRangePrefabProfileName)
|
||
|
{
|
||
|
UndoEx.record(this);
|
||
|
_heightRangePrefabProfileName = newName;
|
||
|
EditorUtility.SetDirty(this);
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private void createProjectionModeControls(VisualElement parent, float labelWidth)
|
||
|
{
|
||
|
VisualElement ctrl = UI.createEnumField(typeof(BoxObjectSpawnProjectionMode), "_projectionMode", serializedObject, "Projection mode", "Allows you to specify how the spawned objects will be projected in the scene.", parent);
|
||
|
ctrl.setChildLabelWidth(labelWidth);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|