21 lines
768 B
C#
21 lines
768 B
C#
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#if UNITY_EDITOR
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namespace GSpawn
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{
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public class IntPatternDbWindow : PluginWindow
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{
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protected override void onBuildUI()
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{
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_header = new UIHeader(rootVisualElement, TexturePool.instance.intPattern);
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IntPatternDbUI.instance.build(rootVisualElement, this);
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}
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protected override void onGUI()
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{
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bool plural = IntPatternDb.instance.numPatterns != 1;
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_header.title = "Integer Patterns: " + IntPatternDb.instance.numPatterns + (plural ? " patterns" : " pattern");
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_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
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IntPatternDbUI.instance.onGUI();
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}
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}
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}
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#endif
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