BITFALL/Assets/GSpawn - Level Designer/Scripts/Core/Extensions/SpriteEx.cs

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2024-01-27 04:09:57 +08:00
#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
namespace GSpawn
{
public static class SpriteEx
{
public static void getWorldVerts(this Sprite sprite, Transform spriteTransform, List<Vector3> verts)
{
sprite.getModelVerts(verts);
spriteTransform.transformPoints(verts);
}
public static void getModelVerts(this Sprite sprite, List<Vector3> verts)
{
verts.Clear();
var modelVerts = sprite.vertices;
foreach (var pt in modelVerts)
verts.Add(pt);
}
}
}
#endif