BITFALL/Assets/GSpawn - Level Designer/Scripts/Commands/ObjectEraseCommands.cs

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2024-01-27 04:09:57 +08:00
#if UNITY_EDITOR
namespace GSpawn
{
public class ObjectErase_EnableEraseCursor : PluginCommand
{
protected override void onEnter()
{
if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase)
ObjectErase.instance.activeToolId = ObjectEraseToolId.Cursor;
}
}
public class ObjectErase_EnableEraseBrush2D : PluginCommand
{
protected override void onEnter()
{
if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase)
ObjectErase.instance.activeToolId = ObjectEraseToolId.Brush2D;
}
}
public class ObjectErase_EnableEraseBrush3D : PluginCommand
{
protected override void onEnter()
{
if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase)
ObjectErase.instance.activeToolId = ObjectEraseToolId.Brush3D;
}
}
}
#endif