12 lines
221 B
C#
12 lines
221 B
C#
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace GSpawn
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{
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public class PluginCamera
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{
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public static Camera camera { get { return SceneView.lastActiveSceneView.camera; } }
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}
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}
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#endif
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