BITFALL/Assets/GSpawn - Level Designer/Scripts/Camera/PluginCamera.cs

12 lines
221 B
C#
Raw Normal View History

2024-01-27 04:09:57 +08:00
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace GSpawn
{
public class PluginCamera
{
public static Camera camera { get { return SceneView.lastActiveSceneView.camera; } }
}
}
#endif