BITFALL/Assets/BITKit/Unity/Scripts/WorldChunk/UnityWorldChunkService.cs

25 lines
526 B
C#
Raw Normal View History

2024-03-17 02:24:55 +08:00
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Quadtree;
using Quadtree.Items;
using UnityEngine;
using UnityEngine.Pool;
namespace BITKit.OpenWorld
{
2024-03-18 18:20:23 +08:00
public class UnityWorldChunkService : WorldChunkService<UnityWorldChunkService>
2024-03-17 02:24:55 +08:00
{
2024-03-18 18:20:23 +08:00
[Serializable]
public struct Unity:IChunkService
2024-03-17 02:24:55 +08:00
{
2024-03-18 18:20:23 +08:00
public void Register(IWorldChunkObject obj)=>Singleton.Register(obj);
2024-03-17 02:24:55 +08:00
2024-03-18 18:20:23 +08:00
public void Unregister(IWorldChunkObject obj)=>Singleton.Unregister(obj);
2024-03-17 02:24:55 +08:00
}
}
}