69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Sirenix.OdinInspector;
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using Sirenix.Serialization;
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using UnityEngine.Events;
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using System.Linq;
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namespace BITKit.Entities
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{
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public class EntityAnimator : EntityComponent
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{
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public Animator[] animators;
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[SerializeReference, SubclassSelector] public References[] animationKeyWords;
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[SerializeReference, SubclassSelector] public References _rootVelocity;
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[SerializeReference, SubclassSelector] public References[] boolParameters;
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[SerializeReference, SubclassSelector] public References[] floatParameters;
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List<string> keyWords;
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public override void OnAwake()
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{
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keyWords = animationKeyWords.Select(x => x.Get()).ToList();
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}
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public override void OnStart()
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{
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entity.AddListener<string>(Constant.Animation.Play, Play);
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}
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protected virtual void Play(string name)
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{
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if (animationKeyWords.Length is 0 || keyWords.Contains(name))
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{
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animators.ForEach(x =>
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{
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if (x.isActiveAndEnabled)
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{
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name = name.Replace(".", "_");
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x.SetTrigger(name);
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}
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});
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}
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}
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public override void OnFixedUpdate(float deltaTime)
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{
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foreach (var boolPar in boolParameters)
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{
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animators.ForEach(x =>
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{
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if (x.isActiveAndEnabled)
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x.SetBool(boolPar, entity.Get<bool>(boolPar));
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});
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}
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foreach (var floatPar in floatParameters)
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{
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animators.ForEach(x =>
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{
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if (x.isActiveAndEnabled)
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x.SetFloat(floatPar, entity.Get<float>(floatPar));
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});
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}
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}
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void OnAnimatorMove()
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{
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entity.Set(_rootVelocity, animators[0].velocity);
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}
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void AnimationEvent(string name)
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{
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entity.Invoke(Constant.Animation.OnEvent, name);
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}
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}
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}
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