BITFALL/Assets/Artists/Scripts/Properties/EquipmentAsArms.cs

17 lines
397 B
C#
Raw Normal View History

2023-06-08 14:09:50 +08:00
using BITKit;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace BITFALL
{
public interface IEquipmentAsArms : IProperty { }
[System.Serializable]
public record EquipmentAsWeapon: IEquipmentAsArms { }
[System.Serializable]
public record EquipmentAsMelee : IEquipmentAsArms { }
}