23 lines
494 B
C#
23 lines
494 B
C#
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using BITKit;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL
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{
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/// <summary>
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/// װ<><D7B0><EFBFBD><EFBFBD>Ʒ<EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϻ<EFBFBD><CFBA><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>лص<D0BB>
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/// </summary>
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public interface IEquipmentCallback
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{
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>ֳ<EFBFBD><D6B3><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֳֵ<D6B3><D6B5>ߣ<EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public class PlayerEquipment : MonoBehaviour
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{
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IBasicItem currentEquip;
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public IBasicItem CurrentEquip => currentEquip;
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}
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}
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