BITFALL/Assets/Artists/Scripts/Entity/Equipment/PlayerEquipment.cs

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2023-06-08 14:09:50 +08:00
using BITKit;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL
{
/// <summary>
/// װ<><D7B0><EFBFBD><EFBFBD>Ʒ<EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϻ<EFBFBD><CFBA><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>лص<D0BB>
/// </summary>
public interface IEquipmentCallback
{
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ֳ<EFBFBD><D6B3><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֳֵ<D6B3><D6B5>ߣ<EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class PlayerEquipment : MonoBehaviour
{
IBasicItem currentEquip;
public IBasicItem CurrentEquip => currentEquip;
}
}