BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Editor/Scripts/WizardTool/GSetShaderTabDrawer.cs

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2023-12-30 17:37:48 +08:00
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace Pinwheel.Griffin.Wizard
{
public static class GSetShaderTabDrawer
{
internal static bool bulkSetShader = true;
internal static void Draw()
{
GEditorSettings.WizardToolsSettings settings = GEditorSettings.Instance.wizardTools;
if (bulkSetShader)
{
settings.setShaderGroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption("Group Id", settings.setShaderGroupId);
}
else
{
settings.setShaderTerrain = EditorGUILayout.ObjectField("Terrain", settings.setShaderTerrain, typeof(GStylizedTerrain), true) as GStylizedTerrain;
}
GWizardEditorCommon.DrawMaterialSettingsGUI();
if (GUILayout.Button("Set"))
{
if (bulkSetShader)
{
GWizard.SetShader(settings.setShaderGroupId);
}
else
{
GWizard.SetShader(settings.setShaderTerrain);
}
}
}
}
}