BITFALL/Assets/Plugins/Animancer/Examples/09 Animator Controllers/02 Hybrid Character/Animations.cs

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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using UnityEngine;
namespace Animancer.Examples.AnimatorControllers
{
/// <summary>A central location for cached Animator Controller hashes.</summary>
///
/// <remarks>
/// <see href="https://kybernetik.com.au/weaver">Weaver</see> has a system for procedurally generating an
/// <see href="https://kybernetik.com.au/weaver/docs/project-constants/animations">Animations</see> script like
/// this so that you don't need to keep it in sync with your Animator Controllers manually.
/// It's included in Weaver Lite for FREE.
/// </remarks>
///
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/animator-controllers/character">Hybrid Character</see></example>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers/Animations
///
public static class Animations
{
/************************************************************************************************************************/
public static readonly int IsMoving = Animator.StringToHash("IsMoving");
public static readonly int MoveBlend = Animator.StringToHash("MoveBlend");
/************************************************************************************************************************/
}
}