BITFALL/Assets/Plugins/Animancer/Examples/06 State Machines/01 Characters/ActionState.cs

46 lines
2.1 KiB
C#
Raw Normal View History

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.StateMachines
{
/// <summary>A <see cref="CharacterState"/> which plays an animation then returns to idle.</summary>
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fsm/characters">Characters</see></example>
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.StateMachines/ActionState
///
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Characters - Action State")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(StateMachines) + "/" + nameof(ActionState))]
public sealed class ActionState : CharacterState
{
/************************************************************************************************************************/
[SerializeField] private ClipTransition _Animation;
/************************************************************************************************************************/
private void Awake()
{
_Animation.Events.OnEnd = Character.StateMachine.ForceSetDefaultState;
}
/************************************************************************************************************************/
private void OnEnable()
{
Character.Animancer.Play(_Animation);
}
/************************************************************************************************************************/
// Explained in the Interruptions example.
/************************************************************************************************************************/
public override CharacterStatePriority Priority => CharacterStatePriority.Medium;
public override bool CanInterruptSelf => true;
/************************************************************************************************************************/
}
}