BITFALL/ProjectSettings/NavMeshAreas.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!126 &1
NavMeshProjectSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
areas:
- name: Walkable
cost: 1
- name: Not Walkable
cost: 1
- name: Jump
cost: 2
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- name: Climb
cost: 4
- name: Vault
cost: 3
- name: Ladder
cost: 5
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- name: Obstacle
cost: 10
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- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
- name:
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cost: 1
- name:
cost: 1
- name:
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- name:
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- name:
cost: 1
- name:
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- name:
cost: 1
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- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
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m_LastAgentTypeID: -1372625422
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m_Settings:
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- serializedVersion: 3
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agentTypeID: 0
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agentRadius: 0.24
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agentHeight: 2
agentSlope: 45
agentClimb: 0.75
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
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buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
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debug:
m_Flags: 0
m_SettingNames:
- Humanoid