BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/PaintTool/GeometryTexturePainters/GHeightSamplingPainter.cs

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C#
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2025-03-14 21:04:19 +08:00
#if GRIFFIN
using System.Collections.Generic;
using UnityEngine;
namespace Pinwheel.Griffin.PaintTool
{
public class GHeightSamplingPainter : IGTexturePainter, IGTexturePainterWithLivePreview
{
private static readonly int MAIN_TEX = Shader.PropertyToID("_MainTex");
private static readonly int MASK = Shader.PropertyToID("_Mask");
private static readonly int OPACITY = Shader.PropertyToID("_Opacity");
private static readonly int TARGET_GRAY = Shader.PropertyToID("_TargetGray");
private static readonly int TERRAIN_MASK = Shader.PropertyToID("_TerrainMask");
private static Material painterMaterial;
public static Material PainterMaterial
{
get
{
if (painterMaterial == null)
{
painterMaterial = new Material(GRuntimeSettings.Instance.internalShaders.heightSamplingPainterShader);
}
return painterMaterial;
}
}
public string Instruction
{
get
{
string s = string.Format(
"Set geometry to a pre-sampled height.\n" +
" - Hold Left Mouse to paint.\n" +
" - Hold Shift & Left Mouse to sample height.");
return s;
}
}
public string HistoryPrefix
{
get
{
return "Height Sampling";
}
}
public List<GTerrainResourceFlag> GetResourceFlagForHistory(GTexturePainterArgs args)
{
if (args.ActionType == GPainterActionType.Normal)
{
return GCommon.HeightMapAndFoliageResourceFlags;
}
else
{
return GCommon.EmptyResourceFlags;
}
}
public void BeginPainting(GStylizedTerrain terrain, GTexturePainterArgs args)
{
if (args.ActionType != GPainterActionType.Normal)
{
terrain.ForceLOD(-1);
return;
}
if (args.MouseEventType == GPainterMouseEventType.Up)
{
return;
}
if (args.MouseEventType == GPainterMouseEventType.Down)
{
terrain.ForceLOD(0);
GRuntimeSettings.Instance.isEditingGeometry = true;
}
Vector2[] uvCorners = GPaintToolUtilities.WorldToUvCorners(terrain, args.WorldPointCorners);
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
PaintOnRT(terrain, args, rt, uvCorners);
RenderTexture.active = rt;
terrain.TerrainData.Geometry.HeightMap.ReadPixels(
new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
terrain.TerrainData.Geometry.HeightMap.Apply();
RenderTexture.active = null;
terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
}
private void PaintOnRT(GStylizedTerrain terrain, GTexturePainterArgs args, RenderTexture rt, Vector2[] uvCorners)
{
Texture2D bg = terrain.TerrainData.Geometry.HeightMap;
GCommon.CopyToRT(bg, rt);
Vector3 localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint);
Material mat = PainterMaterial;
mat.SetTexture(MAIN_TEX, bg);
mat.SetTexture(MASK, args.BrushMask);
mat.SetFloat(OPACITY, Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
mat.SetFloat(TARGET_GRAY, Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y));
if (args.EnableTerrainMask)
{
mat.SetTexture(TERRAIN_MASK, terrain.TerrainData.Mask.MaskMapOrDefault);
}
else
{
mat.SetTexture(TERRAIN_MASK, Texture2D.blackTexture);
}
int pass = 0;
GCommon.DrawQuad(rt, uvCorners, mat, pass);
}
public void EndPainting(GStylizedTerrain terrain, GTexturePainterArgs args)
{
if (args.ActionType != GPainterActionType.Normal)
{
terrain.ForceLOD(-1);
return;
}
terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
if (args.MouseEventType == GPainterMouseEventType.Up)
{
GRuntimeSettings.Instance.isEditingGeometry = false;
terrain.UpdateTreesPosition();
terrain.UpdateGrassPatches();
terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
}
}
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
{
#if UNITY_EDITOR
Vector2[] uvCorners = GPaintToolUtilities.WorldToUvCorners(terrain, args.WorldPointCorners);
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
PaintOnRT(terrain, args, rt, uvCorners);
GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);
#endif
}
}
}
#endif