BITFALL/Assets/Artists/Scripts/Item/ScriptableThrow.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL.Items
{
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public class ScriptableThrow :ScriptableItem
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{
[SerializeField] private Transform instance;
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[SerializeField] private float defaultFuse=1;
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public Transform Prefab => instance;
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public Transform GetInstance()
{
return Instantiate(instance);
}
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public float Fuse => defaultFuse;
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}
}