2023-10-24 23:37:59 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL.Items
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{
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2024-04-06 16:33:57 +08:00
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public class ScriptableThrow :ScriptableItem
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2023-10-24 23:37:59 +08:00
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{
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[SerializeField] private Transform instance;
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2024-03-29 00:58:24 +08:00
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[SerializeField] private float defaultFuse=1;
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2023-10-29 15:27:13 +08:00
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public Transform Prefab => instance;
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2023-10-24 23:37:59 +08:00
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public Transform GetInstance()
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{
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return Instantiate(instance);
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}
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2024-03-29 00:58:24 +08:00
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public float Fuse => defaultFuse;
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2023-10-24 23:37:59 +08:00
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}
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}
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