BITFALL/Assets/Bakery/BakerySectorCapture.cs

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2023-12-15 00:08:02 +08:00
using UnityEngine;
using System.Collections.Generic;
public class BakerySectorCapture : ScriptableObject
{
#if UNITY_EDITOR
[SerializeField]
public Vector3 sectorPos;
[SerializeField]
public Quaternion sectorRot;
[SerializeField]
public List<Mesh> meshes;
[SerializeField]
public List<Vector3> positions;
[SerializeField]
public List<Texture2D> textures;
public List<Renderer> outsideRenderers;
public bool write = false;
#endif
}