BITFALL/Assets/Artists/Scripts/Equip/AssetableEquip.cs

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2023-06-08 14:09:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
namespace BITFALL
{
/// <summary>
/// <20>ʲ<EFBFBD><CAB2><EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class AssetableEquip : AssetableItem
{
}
}