21 lines
572 B
C#
21 lines
572 B
C#
|
using UnityEngine.SceneManagement;
|
||
|
using UnityEditor.SceneTemplate;
|
||
|
|
||
|
public class NewSceneTemplatePipeline : ISceneTemplatePipeline
|
||
|
{
|
||
|
public virtual bool IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public virtual void BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public virtual void AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|