BITFALL/Assets/BITKit/Unity/Scripts/Reference/NewSceneTemplatePipeline.cs

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using UnityEngine.SceneManagement;
using UnityEditor.SceneTemplate;
public class NewSceneTemplatePipeline : ISceneTemplatePipeline
{
public virtual bool IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset)
{
return true;
}
public virtual void BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName)
{
}
public virtual void AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName)
{
}
}