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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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namespace BITFALL.Player.Equip
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{
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public interface IEquipService
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{
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IOptional<float> Zoom { get; }
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float Stable { get; set; }
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bool AllowAttack { get; set; }
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bool AllowScope { get; set; }
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IValidHandle AllowEquip { get; }
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}
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2023-09-01 14:33:54 +08:00
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}
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2023-10-02 23:24:56 +08:00
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