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BITFALL/Assets/BITFALL/Player/Equip/IEquipService.cs

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using System.Collections;
using System.Collections.Generic;
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using BITKit;
namespace BITFALL.Player.Equip
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{
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public interface IEquipService
{
IOptional<float> Zoom { get; }
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float Stable { get; set; }
bool AllowAttack { get; set; }
bool AllowScope { get; set; }
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IValidHandle AllowEquip { get; }
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}
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}
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