BITFALL/Assets/GSpawn - Level Designer/Data/Settings/ScatterBrushObjectSpawnSett...

22 lines
592 B
Plaintext
Raw Normal View History

2024-01-27 04:09:57 +08:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1ac58f3731b20a44296f93c2e5c0597b, type: 3}
m_Name: ScatterBrushObjectSpawnSettings
m_EditorClassIdentifier:
_brushRadius: 10
_maxNumObjects: 100
_minDragDistance: 1
2024-01-27 17:48:35 +08:00
_surfaceTypes: 1
2024-01-27 04:09:57 +08:00
_surfaceLayers: -1
_scatterBrushPrefabProfileName: Default
_overlapTestPrecision: 0