23 lines
401 B
C#
23 lines
401 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using BITKit.Entities;
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using KinematicCharacterController;
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using BITKit.StateMachine;
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namespace BITFALL.Entites
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{
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public interface CharacterState:IState
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{
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}
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/* None,
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Default,
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Vault,
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Slide,
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Drive,
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Climb,
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KnockDown,
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Anchor, */
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}
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