BITFALL/Assets/BITKit/UnityPluginsSupport/Tests/PropertyTest.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using System.Text;
using UnityEngine.TestTools;
using System.Linq;
namespace BITKit
{
public class PropertyTest
{
[Test]
public void TestProperty()
{
TestValue(64);
TestValue(3.1415926);
TestValue(true);
TestValue(DateTime.Now);
}
void TestValue<T>(T value)
{
Property property = new Property();
property.SetProperty(value);
var output = property.GetProperty<T>();
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Debug.Log($"输入值:{value},输出值:{output},结果:{value.Equals(output)}");
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}
}
}