BITFALL/Assets/BITKit/UnityPluginsSupport/KumoKyaku/Kcp/IKcpInterface.cs

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2023-10-20 19:31:12 +08:00
using System.Threading.Tasks;
using System.Threading;
using BufferOwner = System.Buffers.IMemoryOwner<byte>;
using System.Buffers;
namespace System.Net.Sockets.Kcp
{
/// <summary>
/// Kcp回调
/// </summary>
public interface IKcpCallback
{
/// <summary>
/// kcp 发送方向输出
/// </summary>
/// <param name="buffer">kcp 交出发送缓冲区控制权,缓冲区来自<see cref="RentBuffer(int)"/></param>
/// <param name="avalidLength">数据的有效长度</param>
/// <returns>不需要返回值</returns>
/// <remarks>通过增加 avalidLength 能够在协议栈中有效的减少数据拷贝</remarks>
void Output(BufferOwner buffer, int avalidLength);
}
/// <summary>
/// Kcp回调
/// </summary>
/// <remarks>
/// 失败设计,<see cref="KcpOutputWriter.Output(BufferOwner, int)"/>。IMemoryOwner是没有办法代替的。
/// 这里只相当于把 IKcpCallback 和 IRentable 和并。
/// </remarks>
public interface IKcpOutputWriter : IBufferWriter<byte>
{
int UnflushedBytes { get; }
void Flush();
}
/// <summary>
/// 外部提供缓冲区,可以在外部链接一个内存池
/// </summary>
public interface IRentable
{
/// <summary>
/// 外部提供缓冲区,可以在外部链接一个内存池
/// </summary>
BufferOwner RentBuffer(int length);
}
public interface IKcpSetting
{
int Interval(int interval);
/// <summary>
/// fastest: ikcp_nodelay(kcp, 1, 20, 2, 1)
/// </summary>
/// <param name="nodelay">0:disable(default), 1:enable</param>
/// <param name="interval">internal update timer interval in millisec, default is 100ms</param>
/// <param name="resend">0:disable fast resend(default), 1:enable fast resend</param>
/// <param name="nc">0:normal congestion control(default), 1:disable congestion control</param>
/// <returns></returns>
int NoDelay(int nodelay, int interval, int resend, int nc);
/// <summary>
/// change MTU size, default is 1400
/// <para>** 这个方法不是线程安全的。请在没有发送和接收时调用 。</para>
/// </summary>
/// <param name="mtu"></param>
/// <returns></returns>
/// <remarks>
/// 如果没有必要不要修改Mtu。过小的Mtu会导致分片数大于接收窗口造成kcp阻塞冻结。
/// </remarks>
int SetMtu(int mtu = 1400);
/// <summary>
/// set maximum window size: sndwnd=32, rcvwnd=128 by default
/// </summary>
/// <param name="sndwnd"></param>
/// <param name="rcvwnd"></param>
/// <returns></returns>
/// <remarks>
/// 如果没有必要请不要修改。注意确保接收窗口必须大于最大分片数。
/// </remarks>
int WndSize(int sndwnd = 32, int rcvwnd = 128);
}
public interface IKcpUpdate
{
void Update(in DateTimeOffset time);
}
public interface IKcpSendable
{
/// <summary>
/// 将要发送到网络的数据Send到kcp协议中
/// </summary>
/// <param name="span"></param>
/// <param name="options"></param>
int Send(ReadOnlySpan<byte> span, object options = null);
/// <summary>
/// 将要发送到网络的数据Send到kcp协议中
/// </summary>
/// <param name="span"></param>
/// <param name="options"></param>
int Send(ReadOnlySequence<byte> span, object options = null);
}
public interface IKcpInputable
{
/// <summary>
/// 下层收到数据后添加到kcp协议中
/// </summary>
/// <param name="span"></param>
int Input(ReadOnlySpan<byte> span);
/// <summary>
/// 下层收到数据后添加到kcp协议中
/// </summary>
/// <param name="span"></param>
int Input(ReadOnlySequence<byte> span);
}
/// <summary>
/// kcp协议输入输出标准接口
/// </summary>
public interface IKcpIO : IKcpSendable, IKcpInputable
{
/// <summary>
/// 从kcp中取出一个整合完毕的数据包
/// </summary>
/// <returns></returns>
ValueTask RecvAsync(IBufferWriter<byte> writer, object options = null);
/// <summary>
/// 从kcp中取出一个整合完毕的数据包
/// </summary>
/// <param name="buffer"></param>
/// <param name="options"></param>
/// <returns>接收数据长度</returns>
ValueTask<int> RecvAsync(ArraySegment<byte> buffer, object options = null);
/// <summary>
/// 从kcp协议中取出需要发送到网络的数据。
/// </summary>
/// <param name="writer"></param>
/// <param name="options"></param>
/// <returns></returns>
ValueTask OutputAsync(IBufferWriter<byte> writer, object options = null);
}
}