42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace WSMGameStudio.Splines
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{
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public class UniqueMesh : MonoBehaviour
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{
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[HideInInspector] int ownerID;
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private MeshFilter _meshFilter;
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MeshFilter meshFilter
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{
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get
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{
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_meshFilter = _meshFilter == null ? GetComponent<MeshFilter>() : _meshFilter;
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_meshFilter = _meshFilter == null ? gameObject.AddComponent<MeshFilter>() : _meshFilter;
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return _meshFilter;
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}
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}
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Mesh _mesh;
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protected Mesh mesh
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{
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get
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{
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bool isOwner = (ownerID == gameObject.GetInstanceID());
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ownerID = gameObject.GetInstanceID();
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string meshName = string.Format("Mesh [{0}]", ownerID);
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if (meshFilter.sharedMesh == null || !isOwner || (meshFilter.sharedMesh != null && meshFilter.sharedMesh.name != meshName))
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{
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meshFilter.sharedMesh = _mesh = new Mesh();
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_mesh.name = meshName;
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}
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return _mesh;
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}
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}
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}
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}
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