2023-06-08 14:09:50 +08:00
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using BITFALL;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public static class ItemExtensions
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{
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2024-04-06 16:33:57 +08:00
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public static ScriptableItem GetAssetable(this IBasicItem self)
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2023-06-08 14:09:50 +08:00
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{
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2024-04-06 16:33:57 +08:00
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var task = YooAsset.YooAssets.LoadAssetAsync<ScriptableItem>(self.AddressablePath);
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2023-11-15 23:54:54 +08:00
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task.WaitForAsyncComplete();
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2024-04-06 16:33:57 +08:00
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return task.AssetObject.As<ScriptableItem>();
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2023-11-15 23:54:54 +08:00
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//return Addressables.LoadAssetAsync<AssetableItem>(self.AddressablePath).WaitForCompletion();
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2023-11-30 00:23:23 +08:00
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}
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2024-04-06 16:33:57 +08:00
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public static ScriptableItem GetAssetable(string address)
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2023-11-30 00:23:23 +08:00
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{
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2024-04-06 16:33:57 +08:00
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var task = YooAsset.YooAssets.LoadAssetAsync<ScriptableItem>(address);
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2023-11-30 00:23:23 +08:00
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task.WaitForAsyncComplete();
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2024-04-06 16:33:57 +08:00
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return task.AssetObject.As<ScriptableItem>();
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2023-06-08 14:09:50 +08:00
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}
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}
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}
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