27 lines
642 B
C#
27 lines
642 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using AYellowpaper.SerializedCollections;
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using BITKit;
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using UnityEngine;
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namespace BITFALL.Entities
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{
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public class EntityReplaceComponent : MonoBehaviour
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{
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public SerializedDictionary<string, Transform> Dictionary;
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[BIT]
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private void Setup()
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{
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foreach (var variable in transform.GetComponentsInChildren<Transform>())
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{
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Dictionary.TryAdd(variable.name, variable);
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}
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#if UNITY_EDITOR
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UnityEditor.EditorUtility.SetDirty(this);
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#endif
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}
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}
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}
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