22 lines
440 B
C#
22 lines
440 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.OpenWorld;
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using UnityEngine;
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namespace BITFALL.OpenWorld
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{
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public class RuntimeChunk : MonoBehaviour
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{
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[SerializeField] private Transform root;
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[SerializeField] private ChunkBehaviour chunkBehaviour;
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private void Start()
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{
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chunkBehaviour.OnLodChangedEvent += OnLodChanged;
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}
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protected virtual void OnLodChanged(int arg1, int arg2)
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{
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}
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}
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}
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