BITFALL/Assets/Artists/Scripts/Scenes/ActionBasedComponent.cs

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2024-02-21 01:40:53 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using UnityEngine;
namespace BITFALL.Scene
{
public class ActionBasedComponent : MonoBehaviour
{
[RuntimeInitializeOnLoadMethod]
protected static void Reload()
{
InputActionGroup = new InputActionGroup();
}
protected static InputActionGroup InputActionGroup=new();
protected IActionBasedObject actionBasedObject { get; private set; }
protected virtual void OnEnable()
{
actionBasedObject = GetComponent<IActionBasedObject>();
actionBasedObject.OnStarted += OnStart;
InputActionGroup.allowInput.AddElement(this);
}
private void OnStart()
{
actionBasedObject.Entity.Inject(this);
}
protected virtual void OnDisable()
{
actionBasedObject.OnStarted -= OnStart;
InputActionGroup.allowInput.RemoveElement(this);
}
}
}