16 lines
275 B
C#
16 lines
275 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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namespace BITFALL.Quest
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{
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[Serializable]
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public struct IsQuestItem : IProperty
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{
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public override string ToString() => "<color=yellow>任务物品</color>";
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}
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}
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