BITFALL/Assets/Artists/Scripts/Props/Scope/Prop_ScopeMeshComponent.cs

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2024-02-05 21:16:08 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using UnityEngine;
namespace BITFALL.Props
{
public class Prop_ScopeMeshComponent : MonoBehaviour
{
public static readonly CacheList<Prop_ScopeMeshComponent> List = new();
public Shader overrideShader;
internal bool IsInitialized;
private void OnEnable()
{
List.Add(this);
}
private void OnDisable()
{
List.Remove(this);
}
}
}