BITFALL/Assets/Artists/Scripts/Item/WorldMoneyService.cs

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2024-03-31 23:34:22 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL.Player.Inventory
{
public class WorldMoneyService : MonoBehaviour
{
public static WorldMoneyService Singleton { get; private set; }
public WorldMoney Spawn(int money)
{
var go = Instantiate(worldMoneyPrefab);
go.Money = money;
return go;
}
[SerializeField] private WorldMoney worldMoneyPrefab;
private void Start()
{
Singleton = this;
}
}
}