2023-10-20 19:31:12 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITFALL;
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namespace BITFALL.Items.Melee
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{
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2024-04-06 16:33:57 +08:00
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public class ScriptableMelee : ScriptableEquip
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2023-10-20 19:31:12 +08:00
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{
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2024-04-06 16:33:57 +08:00
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[Header(nameof(ScriptableMelee))]
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2023-10-24 23:37:59 +08:00
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[SerializeField] private int blockStaminaCost;
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[SerializeField] private int heavyAttackStaminaCost;
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public int BlockStaminaCost => blockStaminaCost;
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public int HeavyAttackStaminaCost => heavyAttackStaminaCost;
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2023-10-20 19:31:12 +08:00
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}
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}
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