BITFALL/Assets/Artists/Scripts/Item/ScriptableMelee.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITFALL;
namespace BITFALL.Items.Melee
{
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public class ScriptableMelee : ScriptableEquip
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{
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[Header(nameof(ScriptableMelee))]
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[SerializeField] private int blockStaminaCost;
[SerializeField] private int heavyAttackStaminaCost;
public int BlockStaminaCost => blockStaminaCost;
public int HeavyAttackStaminaCost => heavyAttackStaminaCost;
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}
}