30 lines
912 B
C#
30 lines
912 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using BITFALL.Entities.Equipment;
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using BITFALL.Items;
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using BITKit;
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using BITKit.Entities;
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using UnityEngine;
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namespace BITFALL.Player.Equip
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{
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public class TacticsController : EntityBehavior
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{
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[Inject] private IEntityEquipmentContainer _equipmentContainer;
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[SerializeField] private Transform throwPoint;
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[SerializeField] private int throwForce;
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public override void OnStart()
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{
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base.OnStart();
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UnityEntity.AddListener<string>(Constant.Animation.OnEvent, OnAnimationEvent);
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}
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private void OnAnimationEvent(string value)
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{
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if (value is not BITConstant.Player.Tactics) return;
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if (_equipmentContainer.Equipment.TryGetValue(new EquipmentAsTactics(), out var item) is false) return;
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if (_equipmentContainer.TryUseEquip<EquipmentAsTactics>() is false) return;
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ThrowController.Throw(throwPoint,throwForce,item);
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}
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}
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}
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