BITFALL/Assets/BITKit/UnityPluginsSupport/Steamwork/ISteamService.cs

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using System.Collections;
using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
using Steamworks;
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using Cysharp.Threading.Tasks;
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namespace BITKit.Steamwork
{
/// <summary>
/// Steam服务接口
/// </summary>
public interface ISteamService
{
/// <summary>
/// SteamId
/// </summary>
int Id { get; }
/// <summary>
/// Steam64位Id
/// </summary>
ulong SteamId { get; }
/// <summary>
/// Steam用户名
/// </summary>
string Name { get; }
/// <summary>
/// Steam客户端是否已经初始化
/// </summary>
bool IsInitialized { get; }
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UniTask<Texture2D> GetAvatarAsync(CancellationToken token);
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UniTask<ISteamInventoryItemDef[]> GetInventoryItemDefsAsync(CancellationToken token);
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}
}