BITFALL/Assets/BITKit/Unity/Scripts/Config/ScriptableExec.cs

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2023-11-30 00:23:23 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using BITKit;
using UnityEngine;
using UnityEngine.Rendering;
namespace BITKit
{
public class ScriptableExec : MonoBehaviour
{
[SerializeReference,SubclassSelector] private IConfigProvider configProvider;
private void Start()
{
//DataParser.Set(configProvider.GetConfig());
configProvider.Configure();
BIT4Log.Log<ScriptableExec>("Config loaded");
}
[BIT]
public void PrintJson()
{
Debug.Log(configProvider.GetConfig());
}
}
}