BITFALL/Assets/BITKit/Unity/Scripts/Components/ResetTransform.cs

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2023-11-15 23:54:54 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class ResetTransform : MonoBehaviour
{
[SerializeField] private bool resetPosition;
[SerializeField] private bool resetRotation;
[SerializeField] private bool resetScale;
[SerializeField] private bool resetOnDisable;
[SerializeField] private bool resetOnEnable;
private Vector3 _initialPosition;
private Vector3 _initialScale;
private Quaternion _initialRotation;
private Transform Transform;
private void Start()
{
Transform = transform;
_initialPosition = Transform.localPosition;
_initialRotation = Transform.localRotation;
_initialScale = Transform.localScale;
}
private void OnDisable()
{
if(resetOnDisable)
Execute();
}
private void OnEnable()
{
if(resetOnEnable)
Execute();
}
private void Execute()
{
if(resetPosition)
Transform.localPosition = _initialPosition;
if(resetRotation)
Transform.localRotation = _initialRotation;
if(resetScale)
Transform.localScale = _initialScale;
}
}
}