BITFALL/Assets/BITKit/Unity/Scripts/Components/ReadFile.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using System.IO;
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using UnityEditor;
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namespace BITKit
{
public class ReadFile : MonoBehaviour
{
public string path;
public Provider output;
public void Excute()
{
output.Set(File.ReadAllText(path));
}
}
}