BITFALL/Assets/BITKit/Unity/Scripts/Components/ExecuteCommand.cs

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2023-10-02 23:24:56 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class ExecuteCommand : MonoBehaviour
{
public string command;
[SerializeReference, SubclassSelector] private IReference format;
public void Execute()
{
Data.Set("Cmd", command);
}
public void Execute(string cmd)
{
if(format!=null)
cmd = format.Value.Replace("{x}",cmd);
BITCommands.Excute(cmd);
}
}
}